CK2 v1.10 and new dlc

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CK2 v1.10 and new dlc

Post by vandaley on Sat Jun 01, 2013 4:28 pm

When can we expect The prince and Thane to be compatible with latest version of CK2? No pressure at all, just wondering cause this is the only mod I play.
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Re: CK2 v1.10 and new dlc

Post by Solo on Sat Jun 01, 2013 4:39 pm

Yup of course we're working on it. IRL is getting in the way but in the end new things we'll be added to, not just a compatible version. TOG and 1.10 bring many new things to the table that we can use, on many levels but there's also a lot of things to adapt for the mod to even work with it in the first place.

Bottom line is, bear with us, it's gonna take a little bit of time but we'll share the progress in here and make announcements on the way (here, and twitter of course)
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Re: CK2 v1.10 and new dlc

Post by Grallonsphere on Sun Jun 02, 2013 1:20 pm

I suggest you do what I did - reinstall CKII up to patch 1.902 and play that until we are ready Smile

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Re: CK2 v1.10 and new dlc

Post by RomanianNationalist on Tue Jun 04, 2013 6:40 am

will TPPT,be updated this week end?
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Re: CK2 v1.10 and new dlc

Post by Naoki on Tue Jun 04, 2013 6:49 am

Waaaaaaaaaaaaaaaaaaaaay too eager Very Happy give them a break, it will most probably take them more than a month Wink
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Re: CK2 v1.10 and new dlc

Post by Raugnar on Tue Jun 04, 2013 7:16 pm

Hello, guys.

Can anyone please give me an advice - is there any way to use the current version of TPATT for CK2 1.10 with TOG?

I am sure there is no way to use the map, but is there any way to use all other most of the other features?

As fur as i understand, i can only copy+past some TPATT files into vanila and hope that something will work. Is there any way?


A question erupts only because TPATT is the best CK2 mod there is and playing vanila is always boring after a day or two.)

Kind regards,
Andrew.
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Re: CK2 v1.10 and new dlc

Post by Tarridus on Thu Jun 06, 2013 12:06 am

Mods don't simply work like that. The TOG patch (not even the DLC) made significant changes to the game as a whole and copy/pasting wont make them both compatible. We have to wait for the team to update the mod and this will take time since this is no easy undertaking.

At this point, your either going to have to go back to 1.09 to play the latest version or try out some others that have been updated to TOG such as PB, although after doing so myself, even playing Project Balance and P&T is like night and day.
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Re: CK2 v1.10 and new dlc

Post by vandaley on Wed Jul 03, 2013 4:53 pm

What is the current status of the mod?
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Re: CK2 v1.10 and new dlc

Post by Solo on Wed Jul 03, 2013 6:45 pm

Idib has started working on updating the mod base to 1.1x although I can't answer directly to progress (other than for my part of the job specifically).
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Re: CK2 v1.10 and new dlc

Post by vandaley on Mon Jul 15, 2013 7:41 pm

Will the mod be released with only gameplay features or are you guys rebuilding the map?
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Re: CK2 v1.10 and new dlc

Post by Grallonsphere on Tue Jul 16, 2013 8:21 pm

I don't know about the map - Evander was working on it - Solo is working on his graphics - Idib I don't know and myself well I'm at my 3rd rewrite of the building mod. But it's been over 30 degrees C over here for the last few days so I just feel like zoning out and I can't concentrate. No excuse mind you but heh - some time a breather helps.

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Re: CK2 v1.10 and new dlc

Post by idib816 on Fri Jul 19, 2013 3:05 pm

Just as a heads up, I'm working on compatching. Due to the heat and summer plans it's not going as fast as I hoped, but it will come along.

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Re: CK2 v1.10 and new dlc

Post by Cèsar de Quart on Mon Jul 22, 2013 11:09 pm

idib816 wrote:Just as a heads up, I'm working on compatching. Due to the heat and summer plans it's not going as fast as I hoped, but it will come along.

Good to know, I was starting to worry.
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